Add a QuestDB as a dependency to your build project:
The code bellow creates an instance of a client, configures it to connect to a QuestDB server running on localhost on a TCP port 9009. Then it sends two rows, each with one symbol, long column and one string column. It instructs the QuestDB server to assign a timestamp by using a local wall-clock.
This sample configures a client to use TLS encryption for a connection to a QuestDB server. It also instructs the client to authenticate.
Create a client instance via
table(CharSequence)to select a table for inserting a new row.
symbol(CharSequence, CharSequence)to add all symbols. You must add symbols before adding other column type.
Use the following options to add all the remaining columns:
atNow()to set a designated timestamp.
Optionally: You can use
flush()to send locally buffered data into a server.
Go to the step no. 2 to start a new row.
close()to dispose the Sender after you no longer need it.
The following options determine how a designated timestamp is assigned:
atNow()automatically assigns a timestamp based on a server wall-clock upon receiving a row.
at(long)assigns a specific timestamp.
The code samples above use QuestDB to assign timestamp automatically:
instructs the server to assign a timestamp by using a local wall-clock. To
assign a specific timestamp, use
at(long) instead of
QuestDB works best when rows are ingested in chronological order. This means rows with older timestamps are ingested before rows with newer timestamps.
For QuestDB 6.6 and later versions, the out-of-order data ingestion has been optimized and automated.
Please note that the client does not interpret the timestamp in any way. It merely passes the timestamp to a server, and it is up to the server to interpret the timestamp. The default behavior of a QuestDB server is to treat the designated timestamp as a number of nanoseconds since 1st Jan 1970 UTC. See Timestamps for more details.
By default, QuestDB's engine treats a designated timestamp as nanoseconds, but
this does not mean that
System.nanoTime() can be used to get the current time
and pass it to
System.nanoTime() is only useful for measuring
elapsed time, and it is not related to any notion of system or wall-clock time.
- The Sender is not thread-safe. For multiple threads to send data to QuestDB, each thread should have its own Sender instance. An object pool can also be used to re-use Sender instances.
- The Sender instance has to be closed after it is no longer in use. The Sender
java.lang.AutoCloseableinterface, and therefore the try-with-resource pattern can be used to ensure that the Sender is closed.
- A client buffers row data internally and sends them to a server in batches when the buffer is full. This improves performance significantly, but it also means that during a period of quiescence, some written rows may be retained in the buffer and are not sent to a server until the buffer are full.
- The method
flush()can be called to force sending the internal buffer to a server, even when the buffer is not full yet.
The client offers a builder API to configure all supported options. See
The client supports TCP only. It does not support UDP as transport.